Wednesday, July 29, 2009

Spookiness!


Hey, its Xmen legends!

Thursday, July 23, 2009

Level Layout



The overall level layout. The plan is to section off areas into optimal rendering/memory chunks and if need be, break the level up into multiple levels with load transitions between them.

Level Shot



A shot of what the final level complexity should look like.

Wednesday, July 22, 2009

Texture Planning

Planning out texture usage for level and object geometry for indoor levels. Using two 256x256 textures should give plenty of real estate for a set of rooms along a same theme, along with a good variety of destroyable objects to fill them with. The goal is to use as few textures as possible.


I should be able to mix up the wall geometry a bit and use pieces of texture from different bits so I get a ton of different wall sections.


8 objects should be enough per level. I might have to use a couple spaces for larger objects, or combine texture bits from multiple spaces.

Crates!


Every game needs 'em! :P

Tuesday, July 21, 2009

Level Testing

Went back to my test level to test out some level texturing methods. I think a simple, clean look will be the best for ease and speed of creation and will downsize very nicely since there won't be any small details to get lost.


original


final

Friday, July 17, 2009

Crazy Sorta Cool Accidents


Crazy stuff happens while developing that sometimes are pretty cool or can give you new inspiration for other things.

Back to It

I took a short hiatus from the project due to work on some other animation stuff, a broken AC adapter plug, and just to take some time off...but now I'm back!


Here's a possible menu design I was working with before my computer went kaput.