Planning out texture usage for level and object geometry for indoor levels. Using two 256x256 textures should give plenty of real estate for a set of rooms along a same theme, along with a good variety of destroyable objects to fill them with. The goal is to use as few textures as possible.
I should be able to mix up the wall geometry a bit and use pieces of texture from different bits so I get a ton of different wall sections.
8 objects should be enough per level. I might have to use a couple spaces for larger objects, or combine texture bits from multiple spaces.
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