Hey Kris, crazy thought and I'm sure you've thought this through. But the on screen HUD is really pinging off the screen and it's actually more dominant than the main graphics. I know that you need to draw attention to those two finger controls, but perhaps once the screen detects contact you could dull down the colour from bright red to dark red, or even black, so that the primary visuals are not over powered by the interface with the fingers.
I was going to suggest the same thing. You could even just turn down the opacity on the outer rings a bit in general. The game itself looks so good, it would be a shame to hide it behind all the GUI real estate.
Revolt is a 3d dual stick shooter for the iphone and ipod touch set in the future, where a devastating virus has wiped out most of humanity, and machines have risen up to exterminate the remains of the population. You must take control of Guy, a reistance fighter who has infiltrated into enemy territory, to battle against the robotic hordes and blast through a series of sabotage missions deep in the underground catacombs of a robot factory and beyond. Turning the enemies technology against them, you'll wield powerful weapons to fight your way to the heart of the cybernetic machine core to discover the source of the deadly virus and uncover who or what is behind the plot to wipe out mankind.
2 comments:
Hey Kris, crazy thought and I'm sure you've thought this through. But the on screen HUD is really pinging off the screen and it's actually more dominant than the main graphics. I know that you need to draw attention to those two finger controls, but perhaps once the screen detects contact you could dull down the colour from bright red to dark red, or even black, so that the primary visuals are not over powered by the interface with the fingers.
I was going to suggest the same thing. You could even just turn down the opacity on the outer rings a bit in general. The game itself looks so good, it would be a shame to hide it behind all the GUI real estate.
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