

A 20x20 level to test grid performance out on.





I was taking a look at a few other tactical games and counting out squares to see how large the grids were. Jean d' Arc had the smallest map sizes with the majority of them being 20x20 and larger maps 25x25 or even 30x30. Xcom maps varied from 30x30 to 60x60 for the larger ship missions. Larger still were Jagged Allince 2 maps with sizes around 75x125 or so and each level is based off a larger grid map with all the sizes being the same. While smaller maps like Jean d' Arc would be lighter on asset usage and texture sizes, its a bit too small for a ranged combat game. I think 50x50 would do well for a default map size so I did some renders of tiles at that size with some characters placed and mock up miniature buildings for scale.


Here's a test of some outdoor tiles used to test different height levels. The number of pieces needed to create the varied heights and get them to lineup correctly is tedious and would be difficult for any sort of automated tile tool I would think.
Here was a quick test of a tileset for use with Revolt. Still trying to figure out size and these ended up being slightly too big for the character proportions. I think the final size is going to be 4' tiles and 8' high. The textures used here are only 2 256x256 and I think this will be the final size as there is plenty of detail for an isometric perspective game like this.