Friday, June 5, 2009

Bitmap Based Grid

zeroZshadow helped me out once again and got this bitmap based grid render working which is about a million times faster than the way I was doing previously. I just have to figure out how to get it not to mip out at a distance, if that's possible.





This is the actual image being used to control the grid placement. Its possible that the pathfinding could use the system as well to determine viable squares to move to.

No comments: